It's not until you start using the playback, mix, bounce, summing, resampling engines that their differences (and unless you believe that every software engineer at every different DAW company uses the exact same algorithms, implemented in the exact same ways for these operations, there must be differences) should become apparent. Tracking in any DAW should result in raw audio with the same 1's and 0's. Also it comes with a handy-dandy smartphone app to run the transport.Īs far as the respective various sound engines, playback, bounce, summing, resampling, whatever, I haven't spent enough time with MX9 to say. The better markers in MX make it easier to get around to sections, etc. Workflow-wise, I think that for me, tracking in Mixcraft, then exporting raw stems to Cakewalk, then comping and mixing might be best of both worlds. Now I've grasped the wonder that is Speed Comping rather than blundering into messing up my projects with it, so I'll give the edge to Cakewalk. Until the revamp of the Smart Tool, I would have said that I preferred Mixcraft over CbB for tracking and comping. I still prefer the tracking workflow in Mixcraft to CbB's, and simple comping is slam bang. You can put your tracks into submixes very easily, though and hide them that way. You still can't hide take lanes, so if you've got tracks with many multiple takes, vertical navigation of big projects can still turn into a scroll-fest. Maybe I was dazzled by the pretty mixer in Cakewalk. Bounces/mixdowns sound comparable to what I get from Cakewalk, and it's all so subjective. I say playback, not mixdown, which are two different operations, and Mixcraft may be sacrificing some quality in order to get that efficiency. The stability and efficiency of their playback engine has always impressed me, although Cakewalk's immediately sounded better to my ears than the v. There are a few Mixcraft features I would love to have in CbB, for sure, like marker colors, markers with full-length vertical rules, and the way they handle drag-and-drop submix/folders, So it makes it even more Cakewalk-y, in a good way. You can also now undock various elements like the control bar. They should call it ChannelPro or ProStrip or something. It makes the channel strips more professional. ![]() They even have various processing modules you can add right to the mixer strip. ![]() The area with the biggest improvement, and it was the one where it was most needed, IMO, is the mixer/console. It's not one of the big leaps that 6 to 7 and 7 to 8 were, but they weren't as far behind the rest of the market this time. They told me they are a small team but so is Image Line and they have the most popular DAW around. The reason why I posted that video is someone finally made something that Mixcraft has failed to do. Might as well since I waste that money on another plugin or Kontakt library I will forget about. When ever I have mentioned this to the company they acted like I was an odd ball. I know I have a few thousand I'm sure you guys do also. This is the only DAW I use that will not let me dial up a drum VST synth and preview my midi drum loops. I just wish they would offer the ability to preview midi files from the browser. ![]() This DAW offers a tremendous amount of Bang for the Buck. I wish I knew how to program it better than I do ,I can say this thing sounds better than a good deal of synths I had picked up and purchased along the way. I already had Voltage Modular Core which I happen to enjoy learning, so I'm happy they included a version of Voltage for people as an add on. IMHO it looks better and it also has the added flexibility of having a reverb, a compressor and the drive baked into the interface.ĭarker equals less cartoon looking and that works better for me. I wound up doing it right around B F / when this thread was posted. This upgrade turns out to be one I was happy with.
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